

Using this skill during battle costs 50 Command Points. High morale means more damage in attacks. It also grants you the ability to boost your army's morale by one Leadership point. Leadership: Each point invested in this skill adds 10 Command Points to your starting and max values (minimum is 100).Those who survive are kept after the battle is over. For every point you add, 4 Light Infantry troops can be summoned to fight again as ghosts, up to a maximum of 50 Light Infantry troops. Raise Dead: The dark powers of necromancy allow fallen warriors to be raised from the dead.

For every 2 points added to this skill, your Light, Heavy and Cavalry troops' Defense will increase by 1. Defensive Tactics: Improves your melee soldiers' ability to survive on the field.Each point added to this skill saps 20 command points from the enemy leader during battle, and reduces the enemy army's morale when the drums play (morale reduction does not work against the Death Imperium). War Drums: Powerful tool to demoralize the enemy.Using this ability costs 100 Command Points. Each point you add to this skill will summon more and more critters to rush your enemy with. Summon Critters: If you don't want to lose valuable soldiers, let the critters of the world do your dirty work for them.For every 2 points added to this skill, your Light, Heavy and Cavalry troops' Attack will increase by 1. Offensive Tactics: Improves your melee soldiers' fighting technique and skill.Using this ability costs 50 Command Points. Heal Army: For every point added, you can heal a wounded soldier's health by two points during battle.For every 2 points added, your Light, Heavy and Cavalry troops' Damage will increase by 1. Weaponsmith: Equips your melee with more powerful and vicious weapons.For every point added, your Light, Heavy and Cavalry troops' Health will increase by 1. Armourer: Improves the quality and toughness of your melee troops' shields and armor.Every point you add to this skill gives an extra 10% income each turn. Mercantile: Ability to manage your treasury.The upgrades available throughout the game are limited to certain levels as the story progresses (starts at Level 3, and progresses 1 level per Chapter). The game features eight leaders to fight against, each with unique armies and powerful new colossi, a Campaign mode with 41 missions across 9 chapters and leveling up crusaders up to 50 levels with powerful new spells, army upgrades and battle skills. 10 Chapter 7: The Scourge of Eddengarthįeaturing particle weather and spell effects and a huge variety of army and game types, Swords and Sandals: Crusader takes off where Swords and Sandals 2 ended, as the battle against the undead Emperor Antares intensifies.Unlock 23 Arena Champions from Swords and Sandals 3 to adventure with and compete against! Hall of Minigames - play any of the minigames whenever you like.

Fullscreen play, no loading times and stereo sound. Find all 23 Quest Cards to take into battle with you. Eight realms across four game boards to play on, from an underground cavern to a mighty stone giant. Save and manage the careers of up to four gladiators. Hundreds of unique weapons and armour pieces to buy. 23 mini games to unlock, from horse riding and sailing to mining caverns for treasure and racing beasts in an arena. Advance your gladiator up to level 70 and beyond.
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Full downloadable version game features: Multiplayer "hots-eat gaming" - up to four human players on the one computer. Up to four gladiators compete in a variety of minigames, adventures and battles set across an epic eight realms of danger and adventure. The Swords and Sandals saga continues with Swords and Sandals 4 as our embattled gladiators step out from the arena and set out in a wider and more dangerous world.
